In my third year of Uni, I was tasked to create a story-telling game with a friend in pairs. We had to choose between one of three fables to base the game off of: Snow White and Rose Red, Queen Bee, or Tom Thumb. We chose Tom Thumb, as we thought everyone else would be picking the other two fables, and the story gives enough content to make an interesting game. For the gameplay, we chose a type of game that has more emphasis on story-telling than gameplay: and thus, Thumb’s Quest was born!
In Thumb’s Quest, you control Tom Thumb, an orphan recently adopted by a couple who lives in the woods. When Tom’s mother falls ill, he sets out on a journey to help collect enough money to help his sick mother. Tom can move around with the mouse, and either interact / look at objects by clicking on them. The amount of money you collect determines the ending you get. There are multiple paths and endings; see if you can find them all!
For the art style, we went for something that was easy to draw, but still looked good. We went for a Rhubarb and Custard, skribbl.io sort of art style that we could draw in Paint.NET by hand. The detail isn’t amazing, but I feel the consistency of the art style still makes the game look good. In addition, it makes the game look like drawings, which is befitting of a game whose protagonist is a small child.